Microsoft Xna Framework Mac
- The XNA Framework Redistributable will provide game developers with the XNA Framework run-time libraries, which they can include with their application for redistribution on the Windows platform. The XNA Framework Redistributable has all the necessary runtime components to execute a game, which was developed using Microsoft XNA Game Studio 4.0.
- Mar 19, 2016 Ahh, it looks like the Mac solutions use the Linux project (since we're combining them into one), and that code in SaveAsPng does not have LINUX or DESKTOPGL around it. We'll be doing a 3.5.1 patch release in a week or so.
Microsoft Silverlight will reach end of support after October 2021. Learn more.

Microsoft XNA Framework Redistributable Free Provide game developers with the XNA Framework run-time libraries they can include with their product for redistribution on the Windows platform.
Namespace:Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
The Plane type exposes the following members.
Constructors
| Name | Description |
|---|---|
| Plane(Vector4) | Creates a new instance of Plane. |
| Plane(Vector3, Single) | Creates a new instance of Plane. |
| Plane(Vector3, Vector3, Vector3) | Creates a new instance of Plane. |
| Plane(Single, Single, Single, Single) | Creates a new instance of Plane. |

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Methods
| Name | Description |
|---|---|
| Dot(Vector4) | Calculates the dot product of a specified Vector4 and this Plane. |
| Dot(Vector4%, Single%) | Calculates the dot product of a specified Vector4 and this Plane. |
| DotCoordinate(Vector3) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
| DotCoordinate(Vector3%, Single%) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
| DotNormal(Vector3) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
| DotNormal(Vector3%, Single%) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
| Equals(Object) | Determines whether the specified Object is equal to the Plane. (Overrides ValueType.Equals(Object).) |
| Equals(Plane) | Determines whether the specified Plane is equal to the Plane. |
| GetHashCode | Gets the hash code for this object. (Overrides ValueType.GetHashCode().) |
| Intersects(BoundingBox) | Checks whether the current Plane intersects a specified BoundingBox. |
| Intersects(BoundingFrustum) | Checks whether the current Plane intersects a specified BoundingFrustum. |
| Intersects(BoundingSphere) | Checks whether the current Plane intersects a specified BoundingSphere. |
| Intersects(BoundingBox%, PlaneIntersectionType%) | Checks whether the current Plane intersects a BoundingBox. |
| Intersects(BoundingSphere%, PlaneIntersectionType%) | Checks whether the current Plane intersects a BoundingSphere. |
| Normalize() | Changes the coefficients of the Normal vector of this Plane to make it of unit length. |
| Normalize(Plane) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
| Normalize(Plane%, Plane%) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
| ToString | Returns a String that represents the current Plane. (Overrides ValueType.ToString().) |
| Transform(Plane, Matrix) | Transforms a normalized Plane by a Matrix. |
| Transform(Plane, Quaternion) | Transforms a normalized Plane by a Quaternion rotation. |
| Transform(Plane%, Matrix%, Plane%) | Transforms a normalized Plane by a Matrix. |
| Transform(Plane%, Quaternion%, Plane%) | Transforms a normalized Plane by a Quaternion rotation. |
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Operators
| Name | Description |
|---|---|
| Equality | Determines whether two instances of Plane are equal. |
| Inequality | Determines whether two instances of Plane are not equal. |
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Fields
| Name | Description |
|---|---|
| D | The distance of the Plane along its normal from the origin. |
| Normal | The normal vector of the Plane. |
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Remarks
The Plane structure represents a plane using a 3D vector normal and a distance value (stored as a negative value). Index of microsoft office for mac 2016 volume licensed.
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.